Chart grading standards:
11 - Flawless chart. Floors me nonstop beginning to end. Unlikely to ever be found.
10 - Exceptional chart. Displays technical excellence along with engaging, interesting and creative patterns throughout.
9 - Excellent chart. Displays strong technical expertise with a few nitpicks. Patterning is entertaining, but may have brief periods with room for improvement.
8 - Great chart.
7 - Good chart. Technical aspects are generally good with a few noticeable flaws. Patterning is generally entertaining, but may lack creativity or interest at times.
6 - Above average chart.
5 - Average chart. Technical aspects may have some noticeable flaws. Patterning remains fun enough to be worth playing, but may be overly predictable and have significant room for improvement.
4 - Below average chart.
3 - Poor chart. Technical aspects may have some significant flaws. Patterning is bland throughout, or actively un-fun in parts, to a degree that would discourage you from playing the chart.
2 - Bad chart.
1 - Awful chart. Technical aspects may have severe flaws. A chart that is not fun from beginning to end; an incoherent, rambling mess.
0 - Severe technical errors that make a chart unplayable.
Presentation: 2 / 5 is average. Extras and attention to detail move that up. For example, a 5 / 5 file might contain a full set of single and double charts, good art, a lyrics file and a CD title. A 0 / 5 file breaks several rules regarding minimum presentation standards.
Tilt: At my whim. Most files get 2 / 3 unless I really decide I want to tilt a file. Mostly, I use this to single out music I hate
Most files will score between a 15 and 18 overall; a really good file will crack 20.
======================
ITG B1.1
======================
Acid Bath:
18 / 30Challenge: 6 / 11
* The early drills are a bit repetitive.
* The crossovers starting at measure 21 are fun.
* Around measure 24-25, I'd like to see a turn.
* The 32nd note parts that go (286 2) or (428 4) are a bit more movement than I'd like to see at that speed - especially the latter one being a crossover.
* Measure 53 contains a short freeze (i.e. a freeze too short to miss), one of my personal pet peeves.
* I'm not a fan of the walking back and forth in a line between measures 61 and 65. The rest of the ending mixes it up, but still in a repetitive fashion.
Heavy: 6 / 11
* The backwards walk in measures 14-17 is interesting, but the forward walk right after is not.
* This exact pattern was repeated at the end as well.
* I felt tilted towards the left a little too often. Mix it up a bit more.
* Generally, it felt repetitive. It's a matter of taste, but I'd like to see a little bit of chaos in here, rather than so many 8ths relying on crossovers for difficulty.
Presentation: 4 / 5
* Decent art
* Good cut
* CD title
* Four charts
* Decent sample, although I'd have gone with a bloop on only one side of it.
Tilt: 2 / 3
I don't feel like putting much effort into tilt, so 2 is the default unless I say otherwise.
----------------------
Cruel Angel's Thesis:
17 / 30Challenge: 3 / 11
* I would prefer not to see the opening run start with 282. That gives no indication which foot to lead with, setting the player up for a 50% chance of an ugly crossover followed by a nasty transition.
* Speaking of the opening run, it's way out of balance with the rest of the chart. I think the first four measures would be better as lead-in, and the next four could go to the drums.
* The mines are rather difficult, but not impossible.
* There are a lot of forced patterns during the chorus - the 16th-note burst isn't there at all.
* Lots of short freezes (see above).
* The freezy part is pretty good.
* What's with measures 25-28? The 24th burst in measure 24 is warranted, but the rest are not.
* Measures 30-31 also appear to go to absolutely nothing, when there's a perfectly good pattern in the music.
* My summary of this chart is that it appears to be forcing and inventing steps to up the difficulty when it really isn't warranted.
* My heart sank when I saw the author, considering I normally find his work to be quality.
Heavy: 8 / 11
* I like the mine usage - I'm guessing your intent is to force hops and not double-steps. I had a lot of trouble with them on a pad, but I play on a soft pad and I don't deal with mines like this a lot.
* I think the walk in measure 7 (and the one at the end) are a bit dull.
* A few parts in the middle (around 28-31) had faint support, but I think I heard it.
* There are still a few invented gallops, but I'm OK with that here.
* Generally, this was a fun chart that milked the song for all it had. I just wish you worked down from this and not up, but that probably wouldn't be very ITG-like.
Presentation: 4 / 5
* Basic art
* Movie
* Good cut
* Nine charts
* Decent sample
Tilt: 2 / 3
I don't feel like putting much effort into tilt, so 2 is the default unless I say otherwise.
Other thoughts:
* I prefer the vocal version, although I also generally prefer to have as little to do with EVA as possible.
----------------------
Future Destination:
14 / 30Challenge: 5 / 11
* The double-tap at 9 is a bit weird, given that there aren't any others in the vicinity and there's no musical change to trigger it.
* There are no turns between measures 9 and 16 - just back and forth. It's bland. Actually, the entire song tends to devolve into long chunks of no turning.
* I'm a bit disappointed that you didn't pick up the jumps to every beat in measure 28.
* Why go with the one burst of 12th notes in measure 38, but go back to the drums afterward? I'm not 100% sure if they're accurate, but if you're going to switch over to that, be consistent. (And I recommend
you do, because switching from 16ths to triplets is a good way to introduce variety, if it's legitimate. Although the drum rhythms are fun too...)
* I think there's a few extra notes in the runs starting at measure 52, but it's no showstopper.
* In fact, the entire song gets a lot more fun once you let that cat out of the bag.
* The mines at the end are nice too...
* But the end of that cut is AWFUL.
* The latter half of the chart brings this one back to mediocrity. During the slower parts, a little more variety would go a long way.
Heavy: 5 / 11
* Measure 17 leaves the user in a crossover that you never bring them out of. Not cool.
* And another ugly situation in measure 44.
* The patterning feels a bit better than challenge, but not much.
* This feels like you copied Challenge and hurriedly cut it down. I'd like to see a bit more variety.
Presentation: 2 / 5
* Not very good art
* Bad cut
* Five charts
* Random sample
* Left .old files in folder
Tilt: 2 / 3
I don't feel like putting much effort into tilt, so 2 is the default unless I say otherwise.
----------------------
Infiltration:
19 / 30Challenge: 8 / 11
* The opening gallop in measure 4 is basically a spin... pretty hard at this speed.
* Most people would lead measure 7 with the wrong foot, I'd bet.
* The opening (5-13) is a bit boring, but it picks up quickly after that. I especially like the crossover sixteenths.
* The death run in measures 45-53 is very well designed.
* The handplants were very forecasted, for better or worse.
* Conversely, the runs in 61-69 are better than the the opening, but the long run in 69-77 is less interesting than the run in 69-77.
Heavy: 5 / 11
* The opening is a bit too similar to Challenge... less movement, but the exact same rhythm. Mix it up!
* I actually think the mine jumps are *easier* than the single steps because that way you have to get both feet up. This is just going to make someone go all Beginner Mode.
* Measure 57 leads with a pseudo-hand. I'm guessing, since there's no other hands, you wanted to end your freeze one beat earlier?
* I'm actually not enthused with the patterning when the 16th notes are involved. It's basically the Challenge chart, but with everything interesting boiled down to movement-free runs. The twisty 8th runs
are the most interesting patterning in the chart.
Presentation: 4 / 5
* Good art
* Good cut
* Five charts
* Good sample
* CD title
Tilt: 2 / 3
I don't feel like putting much effort into tilt, so 2 is the default unless I say otherwise.
----------------------
W-B-X:
21 / 30Challenge: 8 / 11
* I like the handplants. Lots of lead-in and lead-out time, so it's a good introduction.
* As for the rest of the patterning, I didn't have anything jump out at me, but in general I found it quite fun; a nice, solid chart.
Heavy: 7 / 11
* I'm not buying into the freeze-steps in 36-39; I don't think they have the right timing. Same with the end.
* Again, I thought most of the patterning was solid, but there's not much in there I can point to good or bad. It was pretty fun, but not especially memorable.
Presentation: 4 / 5
* Good art
* Movie
* Good cut
* Five charts
* OK sample
* CD title
Tilt: 2 / 3
I don't feel like putting much effort into tilt, so 2 is the default unless I say otherwise.
----------------------
Walking in Memphis:
15 / 30Challenge: 4 / 11
* The opening has a lot of back-and-forth with relatively few turns. It might be thematic with Walking, but it's also somewhat dull.
* The long run starting in measure 21 doesn't really go to anything. It feels like it's trying to be Drop Out (or maybe My Favourite Game) but doesn't really capture the magic of either one. (It's not an
exact comparison because yours isn't always exactly four notes before a move.) Mostly, it goes back to the not-a-lot-of-turning thing.
* The rhythms get a lot more interesting in the second half of the song, but even there the patterning remains dull.
* This is probably a 10.
Heavy: 8 / 10
* The galloping is a great gimmick which is used surprisingly rarely in non-official stepcharts... although on the first series I'd like to see a bit more change of direction.
* Generally, the lack of movement is the weak part of this chart, but it remains pretty fun.
* There's nothing to command a 9 in here... this is an 8, tops.
Presentation: 2 / 5
* Basic art
* Good cut
* Two charts
* Good sample
* CD title
Tilt: 1 / 3
I don't like the song much.