Entry: Nanorisk / Dayz Presentation - 8 / 20 A somewhat faint-sounding mp3 with a fairly boring-sounding samplestart and okay graphics (though they were merely taken from the game-- minus creativity points!!!) doesn't exactly show itself as very interesting to play. Although you get a full set of Singles charts here, the steps can get somewhat mechanical and will probably bore some players. You should have gone for a better sound file, and possibly a better samplestart. The length of the simfile doesn't help either. Although it is within the rules, the song just feels so draggy-- you should have cut it. Perhaps you could've gotten extra presentation points that way. It just felt so uninteresting (the song). Steps (with Oni) Light Chart - 0.5 / 5 A highly uninteresting, over-karaoke'd mix of patterns that didn't really feel any fun to play at all. You followed the sounds (not the song, there IS a difference here) too much, to the point that the steps felt highly robotic (you were on the right path, however, given that the song is fairly intense-- its just the execution that really needs work). I noticed that you used the patterns in a seemingly random way, without really paying much attention to how the player would be playing the chart-- especially since there appears to be a leftist orientation here, further aggravated by patterns that plain don't work out at all (personally, you should throw away all of those freezes-- they didn't really do much to make the chart more interesting). Quite boring-- you should try to modify those patterns to accentuate the energy of the song. Standard Chart - 1.2 / 7 Hmm... granted, the song can be quite intense, but the steps you used are a bit too much, since this is a Standard chart-- I doubt Standard-level players can be able to do the fast 8th-note turns and false crossovers. The same problems in Light apply here, and in a way, the patterns that didn't work well in Light (such as the freezes) were even worse in this chart, as they felt very random (especially the freezes in the middle). You are in the right direction-- the step density and some of the step pattern varieties were doing quite well, but you need to refine them further. Start by analyzing the ways you moved your steps around, and tweak them. Quite a lot to fix here, though. Heavy Chart - 3 / 10 The patterns you selected definitely fit the song's mood, but the way you executed the patterns is quite disappointing-- the patterns that fit certain areas were placed in pretty bad places. Take the jumps in the first part, for example. They didn't exactly do much there, since it was a build-up portion in the song, but they'd fit in very well towards the middle, where the song picks up in intensity (where you placed a lot of streams-- they're okay, but jumps would break the monotony here, especially when considering that you seemed to use the patterns highly repetitively-- not a good call). The pattens, however, were far better-balanced this time around, which is probably one of this chart's saving graces. Over-all, a mixed bag. Oni Chart - 0 / 8 Och... I look like a lower primate when playing this chart. This seems to be a simple modification of Heavy, with an incredible number of jumps and 16th-note patterns thrown in. Now... looking at the song, it just didn't feel intense enough to justify this-- granted, this is a converted DJMAX chart, but remember that this is supposed to be a PAD FILE, and thus, you should have just made a tough stepchart that will emphasize the song itself, which went really overboard here when you made a pad file that had too many notes that didn't go very well in pad. A lot of the patterns looked really silly, particularly those really, really hilarious-looking jumps that made me look like a dancing lower primate, and they didn't really add much to the song, or even accent the song in any way (keeping in mind that this is meant to be a pad file... personally, a converted notechart from a beat game never goes well as a pad file). The patterns felt so haphazardly-arranged that they didn't really feel any coherent all throughout. Highly robotic chart-- needs a lot of work.